![]() ![]() In D&D’s early days, players controlled the game’s difficulty by choosing how deep to delve into the dungeon. The avoid part of this rule is important. Never confront characters with threats they cannot either defeat or avoid. What are the dungeon master’s laws of fair play? 1. Eventually, these DMs either lost all their players or they learned. Meanwhile, struggling DMs never deduced the unwritten rules, and often unknowingly broke them to defeat the players and to “win” D&D. Still, Gary just aimed to challenge players and he mostly stuck to these rules that he never wrote down. He and his players enjoyed the battle of wits brought by this style of play. As soon as players gained an edge, Gary created something to foil them. He set an example that seemed to encourage dungeon masters to beat players. D&D co-creator Gary Gygax made these lessons difficult for many early DMs to learn. Oddly, these rules never appeared in print, so successful DMs learned them by observation and insight. Other DMs never track hit points and just declare monsters defeated when it suits the drama of a battle.ĭespite a DM’s dominion over the rules, D&D includes some rules DMs must never break-at least if they want their players to stick with the game. Some DMs stick to the rules as written, only overriding them when they defy the logic of the game world. The amount of breakage varies from group to group. In Dungeons & Dragons the dungeon master gets to break the rules, but only so much. ![]()
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